Rimworld Productions

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Rimworld Productions

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Some extensive background updates

Posted by Webmaster on June 29, 2014 at 10:05 PM Comments comments (0)

Re-wrote the Warfleet background. Basically the same story but a little more flushed out. Redid the starmap using actual stellar cartography and created a more consistent timeline. The new background page is up, starmap will be up shortly, and over the next week I will be updating the various other pages to reflect the updated backstory and cartography.

Harvesters

Posted by Webmaster on April 29, 2014 at 7:50 PM Comments comments (0)

Added a new faction.. the "Harvesters". Not intended to be a major faction. I just had an idea for a different type of ship design that I thought fit in well here. They're a minor faction of scavangers and salvagers. Not exactly aggressive, but not friendly either.

You can read the limited info on them on the "Pirate Factions" page.

New Damage System...

Posted by Webmaster on April 19, 2014 at 4:55 PM Comments comments (0)

Devised a new damage system for Warfleet and thus Starmada. Haven't quite playtested it to see how it flows, but mathematically and thematically it works out. It reminds me a lot of the system originally used in Battletech.

Summer progress...

Posted by Webmaster on September 9, 2013 at 4:20 PM Comments comments (0)

...has been yea... non-existent. Started doing a bit of planning on a new, updated version of 100 Days in Oradon (working title). Trying to make it more like a traditional PnP RPG while allowing for fun and paperwork-light solo play. It's going to take a bit of doing but it should be a fun rehash.

Damn...

Posted by Webmaster on June 12, 2013 at 4:10 PM Comments comments (0)

I took some time off work to do a cert and ended up spending a good deal of time on Warfleet. Finally got around to creating a large amount of the initial ship designs in Starmada... then realised I messed up on one of the weapon traits. Damn. Now I have to re-do most of them. Oh well. I think I'm going to change my design philosophy slightly and stop trying to peg designs into specific hull sizes, instead actually design the ships to the roles I envisioned for them. So this will be 'take 3' of the ships for Warfleet!

Work continuing...

Posted by Webmaster on April 7, 2013 at 4:25 PM Comments comments (0)

     Still here. Still working. I think this game is actually getting close to a "pre-release" state (yea.. haven't said THAT before...). I'm going to try and divert focus to ship design and overall game/scenario design and away from the canon for a bit, as that needs the most work.

That was better than planned...

Posted by Webmaster on August 15, 2012 at 10:20 PM Comments comments (0)

Well, it would appear my updates as of late have turned out to be quite more extensive than I had originally planned. There have been quite a few additions to the Warfleet cannon, some overhauls of the designs, and more experimentation with the Starmada system. I rather like where it's heading now!

Still not dead!

Posted by Webmaster on August 9, 2012 at 7:00 PM Comments comments (0)

Close! But not quite ;)

Working on some more of Warfleet's history. Probably going to change some of the cannon to better fit with the new direction I'm taking the game.

Warfleet Updates

Posted by Webmaster on April 6, 2012 at 3:55 PM Comments comments (0)

Minor updates to the Warfleet section. I have a direction now for the revision of the game and like where it is heading.

Rewrite?

Posted by Webmaster on March 11, 2012 at 12:30 AM Comments comments (0)

I'm currently considering a full rewrite of Warship. The current version is large, clunky, and will never be finished as a practical game. I was considering abandoning the project completely, but upon reflection I already have a huge chunk of background (including something around 60 ship designs) invested in the concept, so I think I might try and salvage it instead.


Among other things, cheif priority for salvage will be to transition the game into a much faster playing tabletop-minitures-style game from its current overly complex hex-grid based system (or significantly overhauling the hex-grid system). I like the story, I like the background and universe, and I like the concepts.. it just doesn't work well as a playable game as it has gotten overly complex, despite the simplified V4 manual rewrite.


The other task I'm working on is overhauling all of the LEGO models used to create the starships in the game. The originals are decent but they have some building flaws (as in they're not all physically buildable using LEGO). The newer models look a little better and will fit with the Warfleet canon better.


I will be looking into this in the future.


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