|Posted by Webmaster on July 11, 2015 at 11:45 AM||comments (0)|
Still working on Warfleet, trying to find a new Damage Allocation system that doesn't suck. The default Starmada one is very abstract. This is the current one I've devised:
It's not bad. A little slow, requires two dice to be rolled per point of damage. Still trying to see if I can use something like the RL: Leviathans system. I like that one but it's proving hard to adapt the concepts.
|Posted by Webmaster on March 15, 2015 at 3:10 PM||comments (0)|
Started a new game concept. It's a solo-designed WWII tactical game, with a focus on armoured combat detail and a semi-intelligent "AI" player.
Details can be found on the sidebar under "World War Solo" (working title).
|Posted by Webmaster on June 29, 2014 at 10:05 PM||comments (0)|
Re-wrote the Warfleet background. Basically the same story but a little more flushed out. Redid the starmap using actual stellar cartography and created a more consistent timeline. The new background page is up, starmap will be up shortly, and over the next week I will be updating the various other pages to reflect the updated backstory and cartography.
|Posted by Webmaster on April 29, 2014 at 7:50 PM||comments (0)|
Added a new faction.. the "Harvesters". Not intended to be a major faction. I just had an idea for a different type of ship design that I thought fit in well here. They're a minor faction of scavangers and salvagers. Not exactly aggressive, but not friendly either.
You can read the limited info on them on the "Pirate Factions" page.
|Posted by Webmaster on April 19, 2014 at 4:55 PM||comments (0)|
Devised a new damage system for Warfleet and thus Starmada. Haven't quite playtested it to see how it flows, but mathematically and thematically it works out. It reminds me a lot of the system originally used in Battletech.
|Posted by Webmaster on September 9, 2013 at 4:20 PM||comments (0)|
...has been yea... non-existent. Started doing a bit of planning on a new, updated version of 100 Days in Oradon (working title). Trying to make it more like a traditional PnP RPG while allowing for fun and paperwork-light solo play. It's going to take a bit of doing but it should be a fun rehash.
|Posted by Webmaster on June 12, 2013 at 4:10 PM||comments (0)|
I took some time off work to do a cert and ended up spending a good deal of time on Warfleet. Finally got around to creating a large amount of the initial ship designs in Starmada... then realised I messed up on one of the weapon traits. Damn. Now I have to re-do most of them. Oh well. I think I'm going to change my design philosophy slightly and stop trying to peg designs into specific hull sizes, instead actually design the ships to the roles I envisioned for them. So this will be 'take 3' of the ships for Warfleet!
|Posted by Webmaster on April 7, 2013 at 4:25 PM||comments (0)|
Still here. Still working. I think this game is actually getting close to a "pre-release" state (yea.. haven't said THAT before...). I'm going to try and divert focus to ship design and overall game/scenario design and away from the canon for a bit, as that needs the most work.
|Posted by Webmaster on August 15, 2012 at 10:20 PM||comments (0)|
Well, it would appear my updates as of late have turned out to be quite more extensive than I had originally planned. There have been quite a few additions to the Warfleet cannon, some overhauls of the designs, and more experimentation with the Starmada system. I rather like where it's heading now!
|Posted by Webmaster on August 9, 2012 at 7:00 PM||comments (0)|
Close! But not quite
Working on some more of Warfleet's history. Probably going to change some of the cannon to better fit with the new direction I'm taking the game.